TriangleMan
04-08-2004, 08:43 AM
Lets say I have a GL_QUAD, with a texture pasted onto it. This texture is of a circle.
The parts of the texture outside the circle have alpha of 0. Inside have alpha of 1.
So, in normal view, it looks like a circle, not a quad.
What happens in the zbuffer?
Does alpha have anything to do with it?
I am imagining not, and that I would get the full quad. Is this right?
The parts of the texture outside the circle have alpha of 0. Inside have alpha of 1.
So, in normal view, it looks like a circle, not a quad.
What happens in the zbuffer?
Does alpha have anything to do with it?
I am imagining not, and that I would get the full quad. Is this right?