halo
12-19-2003, 01:52 AM
This is going to be a little different.
I need to access some OpenGL extensions commands. Stop! I have the headers files already! The problem is, I don't use C/C++.
BlitzPlus can access opengl32 directly. The way it does this is with function declaration files:
.lib "opengl32.dll"
glAccum ( op%, value#)
glAlphaFunc( func%, ref# )
glAreTexturesResident( n%,textures*,residences*)
glArrayElement( i%)
glBegin( mode% )
However, when I add this line to the declaration file, it says the command is ont found in the DLL:
glActiveTextureARB(a%)
Are these commands in opengl32.dll, or in another one?
Thanks.
[This message has been edited by halo (edited 12-19-2003).]
I need to access some OpenGL extensions commands. Stop! I have the headers files already! The problem is, I don't use C/C++.
BlitzPlus can access opengl32 directly. The way it does this is with function declaration files:
.lib "opengl32.dll"
glAccum ( op%, value#)
glAlphaFunc( func%, ref# )
glAreTexturesResident( n%,textures*,residences*)
glArrayElement( i%)
glBegin( mode% )
However, when I add this line to the declaration file, it says the command is ont found in the DLL:
glActiveTextureARB(a%)
Are these commands in opengl32.dll, or in another one?
Thanks.
[This message has been edited by halo (edited 12-19-2003).]