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12-27-2001, 03:17 AM
Hello,
Is there any way of performing the sweeping procedure in opengl,i.e by defining a cross section and then sweep it along a defined path. Actually I want to generate a cylindrical object with a sinusoidal profile by defining a circular cross section and then sweep it over a sinusoidal path. How is that possible in opengl? Thanks.

mikael_aronsson
12-27-2001, 11:08 AM
Have a look at GLE, that might be what you need:
http://linas.org/gle/

Mikael