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Hello_Man
10-15-2004, 06:21 PM
My computer has the highest resolution of 1024*768. But I want to draw a bitmap of 2048*1536, which is 4 times larger extend my computer can display. My option is draw the large bitmap in memory and display 1/4 part of it on my computer at a time. How can OpenGL achieves it? Thanks for reply

10-16-2004, 12:09 AM
Checkout the OpenGL tile rendering library:

http://www.mesa3d.org/brianp/TR.html