manu
09-03-2001, 09:30 AM
hi,
here's my pb :
I have some objects scaling rotating and translating, and a fixed camera for scale and rotation.
I'd like to have some objects fixed to the camera, I mean to keep their scale factor and rotation angle invariant to the camera.
Whatever the global tranformations applied to them.
I think I would need to reset scale and rotation coordinates from Transformation matrix, to leave them in the default state.
what do you think ?
Any idea ?
thanks
here's my pb :
I have some objects scaling rotating and translating, and a fixed camera for scale and rotation.
I'd like to have some objects fixed to the camera, I mean to keep their scale factor and rotation angle invariant to the camera.
Whatever the global tranformations applied to them.
I think I would need to reset scale and rotation coordinates from Transformation matrix, to leave them in the default state.
what do you think ?
Any idea ?
thanks