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View Full Version : How to use Bilinear/Trilinear Filtering?



xee
03-10-2003, 04:22 PM
When i look at the display/graphics options in most of the games using opengl, i find a texture filtering option allowing me to choose between Bilinear and Trilinear Filtering, technically, all i know about filtering is that you can choose between Nearest/Linear/Mipmapping using glTexParameter, so how to get these filters mentioned above?

forgive me for my english.

Bob
03-11-2003, 12:45 AM
GL_LINEAR is bilinear, and GL_LINEAR_MIPMAP_LINEAR is trilinear filtering.