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hordac
02-18-2001, 09:43 PM
I got vc++ 6.0 std and i now c++ programming and i want to create a own 3D Game Engine or modify other like the Titan Engine. So what i want is very very good tutorials how to create a 3D engine that reads and renders q3 maps and models. So i want to create a FPS game with i want to be very realistic. How can i render q3 maps and move around in there and how can i render models?! Please help http://www.opengl.org/discussion_boards/ubb/smile.gif

john
02-18-2001, 10:34 PM
i wouldn't work on a 3D engine until after you've written the space shuttle control system for micro linux all compressed down on a 3.5" floppy with optional plugins for nuclear power station controlers.

Alternatively, you could check out crystal space. Do a search for it.

cheers,
John

Michael Steinberg
02-18-2001, 10:55 PM
Hmmm, good point, john! http://www.opengl.org/discussion_boards/ubb/smile.gif I'll write such a thing, have never been a friend of the easy way... http://www.opengl.org/discussion_boards/ubb/smile.gif

hordac
02-19-2001, 07:21 AM
Thanx!
Well that wasn't give mutch help but i want tutoorials!

Fredy
02-19-2001, 09:38 AM
If you want some really cool tutotrials goto: http://nehe.gamedev.net

john
02-19-2001, 02:52 PM
Er, i wasn't being flippant about the crystal space thing.
http://crystal.linuxgames.com
http://sourceforge.net/projects/crystal

...

cheers,
John

hordac
02-19-2001, 11:40 PM
i've been the nehe's and iam starting to do it when we have winter holidays
thx anyway