starman
01-22-2004, 06:14 AM
I've searched far and near on this forum and others and can't find an anwser to my query. Perhaps I'm asking the wrong questions.
I have textured a gluSphere with a mercator map of the planet Mercury. It's lit and has material applied (low ambient, high diffuse, no specular or emission). The light source has similar properties. I rotate a camera slowly around the sphere to give the viewer the effect of orbiting Mercury.
I'm happy with the lighting, but one thing that bothers me is that as it rotates, the texture appears to be "sparkling" in certain, more complex regions of the map. I've tried using fog to hide this to no avail. I've twiddled with the light, texture, and material properties to no avail.
I'm sure that I haven't given enough information here, but I'm hoping that this effect I'm seeing is common and someone will be able to help just from this description. I'd post code, but it's subdivided across several classes in a medium sized project. Please let me know any other pieces of information that would be helpful.
I have textured a gluSphere with a mercator map of the planet Mercury. It's lit and has material applied (low ambient, high diffuse, no specular or emission). The light source has similar properties. I rotate a camera slowly around the sphere to give the viewer the effect of orbiting Mercury.
I'm happy with the lighting, but one thing that bothers me is that as it rotates, the texture appears to be "sparkling" in certain, more complex regions of the map. I've tried using fog to hide this to no avail. I've twiddled with the light, texture, and material properties to no avail.
I'm sure that I haven't given enough information here, but I'm hoping that this effect I'm seeing is common and someone will be able to help just from this description. I'd post code, but it's subdivided across several classes in a medium sized project. Please let me know any other pieces of information that would be helpful.