Javanaute
11-24-2004, 01:19 PM
Hi all,
I have to design a widget that users can download on their personal computers(PC MC) and put on their desktop or integrate to their toolbars. The widget i would like to create for now represents a single clock with its classic representation (2 hands that represent both hours and minutes etc.).
Is openGL in your opinion adapted to this kind of use or is it too complicated (am absolute beginner to it) ?
Another question i have is : what do you use to render your graphics. Generally, when you draw smthg with a library, it draws on a frame or smthg like that depending on the lib you use (e.g QT, AWT or Swing for java, etc.).
Thanks in advance for any help.
I have to design a widget that users can download on their personal computers(PC MC) and put on their desktop or integrate to their toolbars. The widget i would like to create for now represents a single clock with its classic representation (2 hands that represent both hours and minutes etc.).
Is openGL in your opinion adapted to this kind of use or is it too complicated (am absolute beginner to it) ?
Another question i have is : what do you use to render your graphics. Generally, when you draw smthg with a library, it draws on a frame or smthg like that depending on the lib you use (e.g QT, AWT or Swing for java, etc.).
Thanks in advance for any help.