Warrior
03-27-2001, 07:09 PM
i hope someone knows a possible solution to this cause its been baffling me all day http://www.opengl.org/discussion_boards/ubb/frown.gif
im mapping some textures to some polys and their colors have been changed somehow.
i have lighting disabled and materials disabled
so that shouldnt be affecting the color.
they are 32 bit textures.
when i built them i specified
GL_RGBA8 for the internal texture format and
GL_RGBA for the texture type
i believe this is correct and should not be affecting the outcome color of the texture.
one more thing they are targa images.
i hope thats enough info for someone to be able to share a possible solution with me,
thanks guys
[This message has been edited by Warrior (edited 03-27-2001).]
im mapping some textures to some polys and their colors have been changed somehow.
i have lighting disabled and materials disabled
so that shouldnt be affecting the color.
they are 32 bit textures.
when i built them i specified
GL_RGBA8 for the internal texture format and
GL_RGBA for the texture type
i believe this is correct and should not be affecting the outcome color of the texture.
one more thing they are targa images.
i hope thats enough info for someone to be able to share a possible solution with me,
thanks guys
[This message has been edited by Warrior (edited 03-27-2001).]