BigShooter
11-04-2003, 12:52 AM
PLease disregards my previous message.
I'll try to make myslef clearer in this one.
Ok, is it possible to get the calculated point data (vertices) or even better: triangles, from the Opengl nurbs objects? For instance, lets say a program reads in control points for a surface. What I'd like to do is to specify sampling density and have the evaluator function or the nurbs object return me all the points (calculated) that it used to draw the surface. Or perhaps triangle list can be returned?
I'll try to make myslef clearer in this one.
Ok, is it possible to get the calculated point data (vertices) or even better: triangles, from the Opengl nurbs objects? For instance, lets say a program reads in control points for a surface. What I'd like to do is to specify sampling density and have the evaluator function or the nurbs object return me all the points (calculated) that it used to draw the surface. Or perhaps triangle list can be returned?