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jellojuice
04-18-2005, 11:39 AM
I am trying to draw points larger than 1 pixel. I used glPointSize() to increase the size, but to no avail. I used glGetFloatv(GL_POINT_SIZE_RANGE, val) to get the largest point size available and it said val = 1.0. Thus, I conclude that it is my opengl implementation that doesn't support larger points.
Thus, my question is this:
Does anyone know where I can get a different distribution of opengl which supports point sizes larger than 1? (I am coding in windows with msvc6.0, so I need the .dll, .lib, and .h files.)

dorbie
04-18-2005, 01:18 PM
You could try querying the max point size, use glGet with the GL_POINT_SIZE_RANGE token.

jellojuice
04-18-2005, 05:46 PM
Yeah, I tried that. Like I said, it returned the value 1. I'm looking for a windows opengl release where that value is greater than 1.