stodge
03-13-2003, 12:14 PM
Currently before I draw each GUI element, I do the following:
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
// Initialise the model matrix.
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glOrtho(0, 640, 0, 480, -1.0, 1.0);
A GUI element is a button, or a piece of text etc..
Can glRasterPos be used to position things like quads? Or is only for rendering pixels and bitmaps?
Thanks
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
// Initialise the model matrix.
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glOrtho(0, 640, 0, 480, -1.0, 1.0);
A GUI element is a button, or a piece of text etc..
Can glRasterPos be used to position things like quads? Or is only for rendering pixels and bitmaps?
Thanks