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BigShooter
08-01-2003, 10:20 AM
Could someone please explain to me what a 'call back' routine is? How is it different from a regular function?

Also for Tesselation in OpenGL. I understand that one has to provide the tesselation routines? In that case, how is glu lib helping at all for tesselations?

Thank you,
Luke

starman
08-01-2003, 10:51 AM
Callback routines are functions that you pass to another function, which then calls your passed function through a pointer. That's because the original function doesn't know how to handle something, and it's up to the caller to pass a function to handle it.

GLUT uses callbacks a lot. It knows when to call certain routines, it just doesn't know what to do in those routines.

abhijeet_maharana
08-04-2003, 01:54 AM
Just adding to starman's explanation. When you press a key, GLUT or any other library would know that an event has ocurred and a procedure should be called to enable the programmer to handle the particular keystroke and make the program respond in a certain way. GLUT knows this and it can call a built in function. But then, how will you make your program respond to keystrokes? So you pass your function's name to the built-in function (like glutDisplayFunc etc.) which in turn calls your function through the pointer you have passed whenever that event occurs.