teflon_dragon
03-25-2002, 05:01 AM
Hello everybody!
After sifting through nehe.gamedev.net's tutorials, I feel I've got a solid base (and reference material) to start work on a simple openGL 3D FPS (will have scripted story, also want to show off impressive vfx, use mp3s for sound/music)
ANYWAY .. lol
my first question: which is a better way to implement an engine? should it be a library (i.e. a header file full of functions to call and structs) or like a class (an object with it's own inbedded functions and data values). any articles out there that discuss this?
secondly: after parusing development articles, it seems like making your own dev tools is a must! any good sites with tutorials/articles on how to do so? I know a lot of this is product dependent, but anything helps.
finally: any good articles on camera implementation/manipulation/effects? I ask only because I haven't found too many articles on that subject
Thanks for taking time out to read my post! Anything that gets implemented into my project will be posted on my site! I'll post that url when it gets up and running! lol Thanks again!
After sifting through nehe.gamedev.net's tutorials, I feel I've got a solid base (and reference material) to start work on a simple openGL 3D FPS (will have scripted story, also want to show off impressive vfx, use mp3s for sound/music)
ANYWAY .. lol
my first question: which is a better way to implement an engine? should it be a library (i.e. a header file full of functions to call and structs) or like a class (an object with it's own inbedded functions and data values). any articles out there that discuss this?
secondly: after parusing development articles, it seems like making your own dev tools is a must! any good sites with tutorials/articles on how to do so? I know a lot of this is product dependent, but anything helps.
finally: any good articles on camera implementation/manipulation/effects? I ask only because I haven't found too many articles on that subject
Thanks for taking time out to read my post! Anything that gets implemented into my project will be posted on my site! I'll post that url when it gets up and running! lol Thanks again!