huangzl99
09-17-2001, 06:38 PM
hi, all!
I want to draw a point in the window, however,the point is always too small to be seen on the screen.
I tried to set the point size:
glPointSize(5.0);
it does not take any effect. and if I retrieve the GL_POINT_SIZE_RANGE using
glGetFloatv(), the program will get debug error any way, what's wrong with it?
is this the hardware problem?
thanks,
I want to draw a point in the window, however,the point is always too small to be seen on the screen.
I tried to set the point size:
glPointSize(5.0);
it does not take any effect. and if I retrieve the GL_POINT_SIZE_RANGE using
glGetFloatv(), the program will get debug error any way, what's wrong with it?
is this the hardware problem?
thanks,