Cheps
04-14-2005, 06:29 AM
Hello,
I'm using a display list to render a very complexe terrain. The terrain is static so I just put it in a display at the beginning and then I call the display list everytime I refresh the screen (the terrain never change but you can move, rotate, zoom, etc).
It works fine when I have around 100'000 triangles, but when I have a very complexe terrain (much more than 1'000'000 triangles) part of the terrain is missing. It seems that only the first triangles are displayed and the last ones are simply ignored.
Question is, are display lists limited in size?
Or are display lists loaded in video card memory, which would mean that my video card doesn't have enough memory to handle so much triangles?
Could using several displays lists of 100'000 triangles each solve the problem?
Any help would be appreciated, thanks.
I'm using a display list to render a very complexe terrain. The terrain is static so I just put it in a display at the beginning and then I call the display list everytime I refresh the screen (the terrain never change but you can move, rotate, zoom, etc).
It works fine when I have around 100'000 triangles, but when I have a very complexe terrain (much more than 1'000'000 triangles) part of the terrain is missing. It seems that only the first triangles are displayed and the last ones are simply ignored.
Question is, are display lists limited in size?
Or are display lists loaded in video card memory, which would mean that my video card doesn't have enough memory to handle so much triangles?
Could using several displays lists of 100'000 triangles each solve the problem?
Any help would be appreciated, thanks.