View Full Version : Why are polygons tesselated into triangles?
plates
02-24-2002, 09:11 AM
Just a simple question I couldn't find an adequate answer to on google, why are polygons tesselated into triangles? they are both made of of verticies so what is the point? - A technically detailed answer would be cool http://www.opengl.org/discussion_boards/ubb/smile.gif
Thanks
Plates.
tempocrew
02-24-2002, 09:18 AM
Well one big reason that I know of is that triangles are guaranteed to be coplanar.
blood.angel
02-24-2002, 09:48 AM
Yeah, a triangle is guarenteed to be drawn as it appears, but a polygonal shape can be drawn wrongly by the computer.
DFrey
02-24-2002, 10:02 AM
I think the main reason is silicon real-estate. It requires a lot less silicon to rasterize a triangle than it does an arbitrary polygon.
blood.angel
02-24-2002, 10:11 AM
Originally posted by DFrey:
I think the main reason is silicon real-estate. It requires a lot less silicon to rasterize a triangle than it does an arbitrary polygon.
That is true. It is easier to fill in a single planed polygon.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.