Andrea Rossini
07-22-2002, 10:59 PM
I'm want to multitexture an object:
the main texture coords are explicity given but the second texture is to be sphere mapped
and it has an alpa channel, I actually blend it with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
any ideas?
the main texture coords are explicity given but the second texture is to be sphere mapped
and it has an alpa channel, I actually blend it with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
any ideas?