View Full Version : Texture compression
02-18-2001, 05:03 AM
How can I make use of this feature that some cards provide? It's automatic, or I need to make something specific in my code?
Thanks for any help
02-18-2001, 08:20 AM
The easy way:
Just use GL_COMPRESSED_RGB_S3TC_DXT1_EXT instead of GL_RGB8 or GL_RGB5. It requries the GL_EXT_texture_compression_st3c extension though.
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