charliejay
02-24-2005, 12:02 AM
Hi all,
I'm using a Radeon 9200 Mobility, OpenGL 1.3 (and Mac OS X 10.3.6, if it matters).
The question I have is this:
The hardware accelerated renderer advertises ARB_shader_objects, ARB_fragment_shader, and ARB_vertex_shader, all of which say that they "require OpenGL 1.0" but are "written against the OpenGL 1.4 specification".
So, given that I have OpenGL 1.3, does this mean I can use gslang shaders, or that I can't?
Thanks, Charlie
I'm using a Radeon 9200 Mobility, OpenGL 1.3 (and Mac OS X 10.3.6, if it matters).
The question I have is this:
The hardware accelerated renderer advertises ARB_shader_objects, ARB_fragment_shader, and ARB_vertex_shader, all of which say that they "require OpenGL 1.0" but are "written against the OpenGL 1.4 specification".
So, given that I have OpenGL 1.3, does this mean I can use gslang shaders, or that I can't?
Thanks, Charlie