MelvinEng
10-02-2001, 09:57 PM
I'd like to know....is the 2D position specified in glReadPixels() or glViewport() defined wrt the origin at lower-left corner of the window's client area?
As for the case of exclusive full-screen mode, is the origin at the lower-left corner of the screen?
For that matter, I presume the frame buffer has the same dimensions as the window's client area?
Does the front/back frame buffer each have its own color, depth and stencil buffers?
What about the aux buffers? Do they also each have their own color, depth and stencil buffers?
The accum color buffer...is there only 1 of this?
As for the case of exclusive full-screen mode, is the origin at the lower-left corner of the screen?
For that matter, I presume the frame buffer has the same dimensions as the window's client area?
Does the front/back frame buffer each have its own color, depth and stencil buffers?
What about the aux buffers? Do they also each have their own color, depth and stencil buffers?
The accum color buffer...is there only 1 of this?