12-04-2001, 09:23 AM
'Sup,
While programming in OpenGL, I've come across the problem of actually *locating* specific coordinates after translations have been done.
Is there any easy way to access these vertex coordinates after all transformations are processed? i.e. my alternative is to multiply all the transformation matrices and the vertex, but i'd like to know if there's any faster and/or easier way to access these coordinates.
Thanks,
-Brian
While programming in OpenGL, I've come across the problem of actually *locating* specific coordinates after translations have been done.
Is there any easy way to access these vertex coordinates after all transformations are processed? i.e. my alternative is to multiply all the transformation matrices and the vertex, but i'd like to know if there's any faster and/or easier way to access these coordinates.
Thanks,
-Brian