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iris_raj
01-15-2007, 10:53 PM
I have 2 questions

( 1 ) I am running an application which needs pbuffer header files and libraries. where to download this library.

( 2 ) For the last 5 years, i was developing my applications using opengl 1.2 without using any extensions and GLSL features.

I want to start with GLSL(GPU Programming) and extensions. How to begin. I have a bought NVIDIA 7800 GT Hardware.

With regards.
RAJESH.R

Zengar
01-16-2007, 12:02 AM
All files you need are here: http://www.opengl.org/registry/

Pbuffers API on Windows is defined in wglext.h, on Unix in glxext.h
There are plenty of tutorials on using extensions and GLSL. Just look in google.

iris_raj
01-16-2007, 02:10 AM
sir,

Thanks a lot.But another error has been
encountered.
'glDrawBuffersATI': identifier not found, even with argument-dependent lookup

By the way what is dependent Texture

This is quite an old application

How to overcome it.

RAJESH.R

jide
01-16-2007, 03:27 AM
why having ATI functions on nvidia card ? I don't remember on Windows but on Linux I just installed the official drivers you can find on nvidia website.

Also with using such a card I suggest not using pbuffers but FBO. It will definately be best.

V-man
01-18-2007, 01:41 PM
Originally posted by jide:
why having ATI functions on nvidia card ? I don't remember on Windows but on Linux I just installed the official drivers you can find on nvidia website.

Also with using such a card I suggest not using pbuffers but FBO. It will definately be best. Because GL_ATI_draw_buffers is supported on all recent NV cards.
Also, I think draw buffers are core in GL 2.0 so you can strip off the ATI from glDrawBuffersATI


For the OP, visit "Getting Started"
http://www.opengl.org/wiki/index.php/Main_Page

jide
01-19-2007, 03:07 AM
Thanks.