Eddy
04-22-2000, 05:29 AM
A simple question:
I draw a triangle under OpenGL:
glBegin(GL_TRIANGLES);
glVertex3f( 4.0f,2.0f,0.0f);
glVertex3f( 2.0f,4.0f,-2.0f);
glVertex3f(0.0f,3.0f,-1.0f);
glEnd();
How to make to calculate the normal of this triangle?
I draw a triangle under OpenGL:
glBegin(GL_TRIANGLES);
glVertex3f( 4.0f,2.0f,0.0f);
glVertex3f( 2.0f,4.0f,-2.0f);
glVertex3f(0.0f,3.0f,-1.0f);
glEnd();
How to make to calculate the normal of this triangle?