Dies_Irae
11-26-2001, 04:35 AM
Hi,
Im currently working with the stencil buffert to create a realistic reflections from the environment.
Everything looks cool exept the fact that long (tal) objects in the room, is reflected as powerfull from the buttom to the top.
What i want is to fade the objects reflection some how.
Objects that are near the ground should light up stronger than objects in the roof, etc.
I have absolutly no idea on how this can be done http://www.opengl.org/discussion_boards/ubb/wink.gif I have played around with fog, and other stuff to make it more realistic but
it really doesnt look/feels right.
Thanks in advance
/ Dies_Irae
Im currently working with the stencil buffert to create a realistic reflections from the environment.
Everything looks cool exept the fact that long (tal) objects in the room, is reflected as powerfull from the buttom to the top.
What i want is to fade the objects reflection some how.
Objects that are near the ground should light up stronger than objects in the roof, etc.
I have absolutly no idea on how this can be done http://www.opengl.org/discussion_boards/ubb/wink.gif I have played around with fog, and other stuff to make it more realistic but
it really doesnt look/feels right.
Thanks in advance
/ Dies_Irae