06-27-2001, 07:56 AM
Right now in my program, I have it where you can walk around in a world. Its first person perspective and the I translate the world using some simple cos and sin functions, anyways, I'm trying to draw a light saber of some sort to always be in view of the camera, to move with the camera, just like any other first person game. But I can't get it to move parallel to the viewport. Is there some kind of matrix manipulation I have to do, somebody please help. Thanks.