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Anders
06-01-2003, 07:20 AM
Hi

I would like to ensure, that all my openGL files are up to date. But I am a bit confused about how all the details about OpenGL's extensions work, i.e. what extensions are supported from where. I am using MS Visual C++ 6.0 for coding my OpenGL applications. But if I understand it correctly, the gl.h, glu.h and glaux.h files provided by MS only supports OpenGL ver. 1.1. Is that correct or must I download some updated versions from MS? Besides that, I have downloaded glext.h, wglext.h and glxext.h from opengl.org. I have also downloaded the latest drivers for my graphics platform. Is there anymore to do to ensure, that my OpenGL version is up to date?

yaro_dup1
06-01-2003, 08:33 AM
New OpenGL technologies need to be only updated with Your graphics card drivers.

marcus256
06-01-2003, 09:31 AM
Originally posted by glYaro:
New OpenGL technologies need to be only updated with Your graphics card drivers.

...if you are an OpenGL program user. If you are a developer, you also need to have the latest includes. glext.h etc are supposed to give all the latest extensions and definitions (including OpenGL 1.2+ functions/defines).

In order to use OpenGL 1.2+ functions under Windows, you need to treat them as OpenGL extensions (i.e. dynamically get the function pointers with wglGetProcAddress after you have created your GL context).

Anders
06-01-2003, 09:48 AM
Thanks

It seems I have done it right then.