View Full Version : OpenGL guide 2.0
Hylke Donker
03-04-2006, 11:33 AM
Hello,
I am really interested in OpenGL shaders, and my question is, does the new OpenGL guide also explain shaders, or do I have to buy a seperate book for that? I already own the OpenGL 1.4 guide, is it worth buying the new book(for me it certainly does if it completly describes the shader functions)?
Hylke
Ehsan Kamrani
03-05-2006, 04:35 AM
Take a look at the book More OpenGL Game Programming:
http://glbook.gamedev.net/moglgp/
Chapter 2 - Introduction to Shaders
Chapter 3 - Low-level Shaders
Chapter 4 - The OpenGL Shading Language
-Ehsan-
I gues I'Il just buy this book:
http://www.amazon.com/gp/product/0321334...5Fencoding=UTF8 (http://www.amazon.com/gp/product/0321334892/sr=8-1/qid=1141673743/ref=pd_bbs_1/103-3031499-2108640?%5Fencoding=UTF8)
Since the reviews looks promosing(and I already own the redbook, and that book pwnz), and it goes in to great depth and some less OpenGL related things I missed in the redbook.
Hylke
I guess it's a good choice if you really need a book about GLSL and since many examples and tutorials are on the Net.
dorbie
03-07-2006, 10:49 AM
The Red Book for 2.0 is not a good way to learn shaders. Much better to go with something like this:
http://www.3dshaders.com/
I'd say the Orange Book is a good way to go, then there's the ShaderX* stuff and the nvidia GPU Gems, all great stuff.
Hylke Donker
03-07-2006, 10:54 PM
Ok.
Thank you for your advice.
Hylke
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