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10-19-2001, 04:15 PM
Are there any math books that primarily deal with the math associated graphics. Eg NURBS, Splines, Beizer curves, Matices, linear algerbra and all the other tools we use ?

In other words is there a Red Book or Superbible for math in graphics ?

thanks in advance!

Screaming Lunatic
10-19-2001, 07:35 PM
If your into graphics you have to have the bible.

Computer Graphics: Principles & Practice. Foley, VanDam, Feiner, Hughes.

Other than that, check out 3D Game Engine Design by Dave Eberly. It is fairly mathematical.

SL

unixcrab
10-20-2001, 01:09 AM
I found this excellent book the other day :

Essential Mathematics for Computer Graphics - Fast
ISBN : 1-85233-380-4

simon