View Full Version : FSAA
Is it simple to activate full scene antialiasing in OpenGL ?
08-27-2003, 12:52 AM
Take a look at this document from NVidia that deals with enabling multisampling in OpenGL : http://developer.nvidia.com/object/gdc_ogl_multisample.html
But I wouldn't enable it by myself in an app, but rather let the user choose the kind of AA he wants in the driver's menu...
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.