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Is it simple to activate full scene antialiasing in OpenGL ?
08-27-2003, 01:52 AM
Take a look at this document from NVidia that deals with enabling multisampling in OpenGL : http://developer.nvidia.com/object/gdc_ogl_multisample.html
But I wouldn't enable it by myself in an app, but rather let the user choose the kind of AA he wants in the driver's menu...
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