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If system is capable of much higher frame rate faster timer is the solution.
can U plz tell me what do i add in my code.
So that my application improves the fram rate.
If your program runs slower than spected, there's nothing you can do, except drawing less objects, diminish the number of effects you are sending to the card and optimizing your code.
He has asked basicly the same question here: http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=2;t=019493
and was told that the information he provided was to vague to give him specific hints. He could be fillrate, TnL, CPU or bandwidth, or simply vsync limited who knows.
But instead of spicing up his initial question with some details he reposts the same question again :rolleyes:
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