View Full Version : Wireframe world
tzano
02-26-2004, 06:05 PM
I am working with opengl and noticed that you can render glutSolidcone and glutWirecone, etc... I was wondering if there is a world option to set so that opengl draws the world in wireframes if you give it a command such as glBegin(GL_POLYGONS)...
nexusone
02-26-2004, 06:08 PM
No, glut objects are pre-built and can not be changed.
You can use glu objects, or create the sphere with your own sphere routine using glBegin.
Originally posted by tzano:
I am working with opengl and noticed that you can render glutSolidcone and glutWirecone, etc... I was wondering if there is a world option to set so that opengl draws the world in wireframes if you give it a command such as glBegin(GL_POLYGONS)...
tzano
02-26-2004, 06:20 PM
heh, thanks for the reply, i actually figured out my own question. If you are using the GL_POLYGONS and associate them with vertices to follow, you can change the glPolygonMode from GL_FILL to GL_LINE which will give you a wireframe mode. Default is GL_FILL
nexusone
02-27-2004, 02:50 AM
Sure, just remember you have to redraw the object to make the change happen.
example:
if (wire_world) glPolygonMode( GL_LINE );
if (!wire_world) glPolygonMode( GL_FILL );
Draw_stuff();
Originally posted by tzano:
heh, thanks for the reply, i actually figured out my own question. If you are using the GL_POLYGONS and associate them with vertices to follow, you can change the glPolygonMode from GL_FILL to GL_LINE which will give you a wireframe mode. Default is GL_FILL
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