View Full Version : include animation of 3d object to GL code

03-18-2001, 11:50 AM
Who can tell me the best way to include an animation of 3ds file into my OpenGL code? Is it possible anyway?

03-19-2001, 12:46 AM
Yes, of course! http://www.opengl.org/discussion_boards/ubb/eek.gif

If you program uing GLUT you can use a callback function called glutIdleFunc() which is called while the program is Idle and there you may add code to, for example animate your 3D object (or 2D).

03-20-2001, 06:34 AM
I want to know how to include an animated 3DS file into my openGL code and I want it to move as it could.

03-20-2001, 11:28 AM
That's not exactly an easy task. You'll either have to find a library to use, learn the 3ds format, learn another format like ASC, or have the data exported in your own format. OpenGL doesn't have a magic Load3dsAndAnimate function.

Basically, you need to load the data from the file yourself in some way and then use use that data to tell OpenGL how to render it.