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View Full Version : Texture mapping to multiple viewports



07-02-2002, 01:17 PM
Hi,

I have an MFC dialog with a opengl window split into four. I am trying to texture map a bitmap file to each of the four windows, it works for the fourth (final) window, but the other three remain blank.

Can you guys tell me how all the windows can be properly updated ?

thanks

07-05-2002, 04:25 PM
Do you share the textures among the contexts?