01-22-2004, 07:15 AM
Hi,
I learn openGL with nehe tutorials, and i have modified the numbre 4.
I have add a plane, behind the triangle.
The triangle has a 0.0 Z-depht, and the plane a -0.01 Z-depht.
When I rotate the scene, the triangle has a bad looking. Sometimes all is allright, and sometimes, he has strips ?
When I put my plane at -1, there are no problems !
Is that a z-buffer problem ?
Can anybody help me ?
Thanks, and sorry for my poor english
I learn openGL with nehe tutorials, and i have modified the numbre 4.
I have add a plane, behind the triangle.
The triangle has a 0.0 Z-depht, and the plane a -0.01 Z-depht.
When I rotate the scene, the triangle has a bad looking. Sometimes all is allright, and sometimes, he has strips ?
When I put my plane at -1, there are no problems !
Is that a z-buffer problem ?
Can anybody help me ?
Thanks, and sorry for my poor english