wolfman
06-02-2004, 08:57 PM
I need the best(high performance) way to draw a background in a scene.
I started with glDrawPixels() - but redrawing full screen slowes down fps terribly.
I optimized and made partial redrawing(only those parts that need to be redrawn). Performance increased, but it is still low.
Now I am plannig to try textured quad to use as a background, is that the only way?
I started with glDrawPixels() - but redrawing full screen slowes down fps terribly.
I optimized and made partial redrawing(only those parts that need to be redrawn). Performance increased, but it is still low.
Now I am plannig to try textured quad to use as a background, is that the only way?