View Full Version : some of my meshes's polygons disappear !(not resolved)
04-24-2005, 06:49 AM
i have this problem under 3d studio max and also in my opengl program which read datas thanks a .3ds loader. When i don't have a problem with polygon in my program, i have a black screen but some .3ds files in which i read works well.
What do you think about it ?
I guess some models arent centered around the origin and all the verticies come with an offset.
Center the model after loading it and everything should be fine.
04-24-2005, 09:31 AM
thanks ! how do you think i should do (to center after loading) ? with a glTranslate or it exist a feature of 3d studio max ? do you that there a link with my problem of lighting here? http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=2;t=018470
04-24-2005, 10:05 AM
i have taken a look to one mesh with 3ds max and this one don't seem to be far of the center, are you sure ?
04-24-2005, 10:56 AM
i 've tried to translate along z axis but some polygons are still missing :(
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