MickeyMouse
04-08-2002, 02:52 AM
hi!
when i call glBindTexture() for 1st texture unit sometimes it's not bind until i (alternatively):
- repeat the same function call glBindTexture()
- or call glEnable(GL_TEXTURE_2D), which i don't understand at all, because it's all the time enabled
that doesn't happen when i don't use multitexturing
any ideas what could it be?
thx for help
[This message has been edited by MickeyMouse (edited 04-08-2002).]
when i call glBindTexture() for 1st texture unit sometimes it's not bind until i (alternatively):
- repeat the same function call glBindTexture()
- or call glEnable(GL_TEXTURE_2D), which i don't understand at all, because it's all the time enabled
that doesn't happen when i don't use multitexturing
any ideas what could it be?
thx for help
[This message has been edited by MickeyMouse (edited 04-08-2002).]