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View Full Version : Running OpenGL on Voodoo2. How ?



06-06-2000, 05:15 AM
How to run my app. on Voodoo2. It doesn't detect my accelerator and runs slow.

AndersO
06-06-2000, 05:23 AM
Voodoo1 & 2 doesn't support the ICD thing like other cards.

So either you load the 3dfxgl.dll (or something like that) dynamically (good way) or rename it to OpenGL32.dll and put it in YOUR APP DIRECTORY (bad way).

Doing it the bad way will only work on computers with a voodoo card..

Check out www.glsetup.com, (http://www.glsetup.com) will have code for loading OpenGL dll's dynamically or has it allready.

[This message has been edited by AndersO (edited 06-06-2000).]

NoName
06-06-2000, 02:05 PM
Originally posted by Marcin (Fluffy):
How to run my app. on Voodoo2. It doesn't detect my accelerator and runs slow.

go on this web site
http://www.geocities.com/SiliconValley/Lakes/7220/mesa.html

download mesa3dll.zip
and mesalib.zip

CyBBe
06-07-2000, 09:42 AM
I've searched for this thing alot, and the mesa dlls worked, BUT! When I used them, all my textures disappeared, why!?

I thank U for the mesa dlls advice but can U explain to me why it won't show my textures???