Richard Teller
11-07-2005, 03:01 PM
Apologies if this is the incorrect place for this post.
I need to be able to display as fast as possible, one after the other - with absolutely no upper limit for speed - sequences of same-size monochrome bitmaps (about 200KB each and held in RAM) to the screen. The total size of all the bitmaps together is about 100MB so they will all cache in the graphics card. They will be displayed in various sequences for about 15 minutes.
Is OpenGL the way to go, so I can approach or equal the theoretical transfer rate of the card (say 3GB/s equivalent to about 15,000 images per second)?
Client I work for won't explain, so why this is needed is a mystery to me :confused: Obviously all the images won't be seen by the naked eye and none will be anything like fully displayed 'cos of the monitors refresh rate. But anyway.....
Any help very gratefully received.
Thanks in advance
Richard Teller
I need to be able to display as fast as possible, one after the other - with absolutely no upper limit for speed - sequences of same-size monochrome bitmaps (about 200KB each and held in RAM) to the screen. The total size of all the bitmaps together is about 100MB so they will all cache in the graphics card. They will be displayed in various sequences for about 15 minutes.
Is OpenGL the way to go, so I can approach or equal the theoretical transfer rate of the card (say 3GB/s equivalent to about 15,000 images per second)?
Client I work for won't explain, so why this is needed is a mystery to me :confused: Obviously all the images won't be seen by the naked eye and none will be anything like fully displayed 'cos of the monitors refresh rate. But anyway.....
Any help very gratefully received.
Thanks in advance
Richard Teller