View Full Version : gl....problems.....
Ive got codewarrior 4 and the gl goods. Im just starting and i was trying to compile some source code from the "3d case study" tutorial. I'm trying to compile them as Win32 Apps but i keep getting errors with this part of code:
int void{
glClearColor(1.0, 1.0, 1.0, 0.0) ;
glShadeModel(GL_FLAT) ;
}
Codewarrior doesnt like it...Any help??
Is this a good tutorial for a beginner? Any suggestions are welcome..
Thanks
DPalomo
10-29-2000, 01:58 AM
Originally posted by CHEF:
Is this a good tutorial for a beginner?
You should look at NeHe's tutorials.
at http://nehe.gamedev.net
hope this helps,
Daniel Palomo van Es
Succinct
10-29-2000, 09:05 AM
i'm not sure 'bout what codewarrior is, i've just heard 'bout it, but if that's c or c++ code, defining a function named "void" is really going to piss off any compiler
just change the function.
wow do i hope that's c code, or i'm really going to feel like a newbie...
Dodger
10-30-2000, 07:41 AM
It does look like C code to me http://www.opengl.org/discussion_boards/ubb/wink.gif
But still, void is not a valid function name, but a keyword telling the compiler for example, that no parameters are to be passed to a function.
I assume, that it was supposed to look like this:
int init(void){
...
return(0);
}
that would specify a function named init, which doesn't accept any parameters and returns an integer value, so calling the function would look like
returnValue = init();
void init(void){
...
}
would specify a function that doesn't take any parameters and returns nothing. Look into some sample code in OpenGL tutorials and especially, look into any C sample code. Hope that solves your problem http://www.opengl.org/discussion_boards/ubb/smile.gif
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