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MrShoe
05-08-2002, 03:23 PM
Does anyone know how to create the waterfall effect as seen in Dungeon Siege. It has a really cool effect with foam and fowing water etc... Im pretty sure it doesnt use a particle system, and its definitely not just a simple dynamic texture coordinates technique.

MPech
05-09-2002, 06:09 AM
Just look for particle engine infos.
To access those systems you'll have to take a look to your physics courses : dynamic physic.

An other system could be to move texture coordinates on a mesh representing the cascade but it's really awfull... http://www.opengl.org/discussion_boards/ubb/wink.gif

[This message has been edited by MPech (edited 05-09-2002).]