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View Full Version : GL_Points look different from the other side



Dylan
10-26-2006, 09:31 AM
Hi, I've managed to render a large cloud of points, and make them alpha blended. But they look fine from one side (as they should be), but not from the opposite direction. Can anyone tell me why this is and how I can make the points look well from all sides?

from this side they look fine:
http://www.dikkechill.com/dylan/direction1.jpg

from this side they look wrong:
http://www.dikkechill.com/dylan/direction2.jpg

Dylan
10-26-2006, 10:13 AM
I'm sorry I had to do more searching on this subject...

glDepthMask(GL_FALSE); did the trick