hwj_just
07-02-2005, 05:20 PM
hello i want to know whethe when we define a 3d texture llike glTexImage3D(GLenum target,Glint level, Glint internalFormat, GLsizei width,GLsizei height, GLsizei depth, Glint border,GLenum format ,GLenum type, const GLvoid *texels); then the *texels will be put into the texture memery?