05-22-2002, 06:34 PM
I know it can be done, but the question is: how much extra memory is taken up? Let's say I've got 2 display lists, containing texture information. Suppose I want a 3rd one, that includes the previous 2 DLs. The DLs that this 3rd one includes...I assume they aren't copied into this new DL, but rather act in a way similar to if I called glCallList(...) manually for each DL? I'm hoping it doesn't copy the info and instead just makes use of the data I already created. Thanks for your help.