ngill
06-30-2000, 09:49 PM
Okay, I was just wondering... in the Redbook, it says that if you wanna do some animation you should do it like at a steady rate... 60fps, 30fps, 20fps, 15, 12 etc... what about in this scenario...
there is a big object in the center... all I want to do is go around in a circle looking at it...
instead of WAITING until the time for a frame runs up... why not just map the time onto an angle and make the "camera" at cos x, sin x, looking at the object??
The latter seems better to me than what they have in the redbook... what do you think?
there is a big object in the center... all I want to do is go around in a circle looking at it...
instead of WAITING until the time for a frame runs up... why not just map the time onto an angle and make the "camera" at cos x, sin x, looking at the object??
The latter seems better to me than what they have in the redbook... what do you think?