View Full Version : When to 3DMax or hardcode?
05-04-2000, 03:31 AM
What factors are considered when deciding to
import a 3d model or code it yourself? It seems that importing objects would be alot faster. Less prone to typos, bugs and easier to previsualize. Please don't get defensive,
I was just wondering.
i agree with you.
if you want to import models from an external application, you have to code a import utility/class/tool, and depending on how much control you need, it can be difficult.
for complex models, for instance, i use to build and texture in MAX and then use a tool i wrote to convert the model .ASE file to a custom file format, easy to load and to manage with.
for simple models like cylinders, grids or cubes, i usually hardcode them.
i think it all depends on how much time you have to design and code support tools for your application, and how much you want it be cool http://www.opengl.org/discussion_boards/ubb/smile.gif
[This message has been edited by dmy (edited 05-04-2000).]
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