Jan
10-04-2003, 10:57 AM
Hi
I just read an article, which claims, that they got 400 FPS in their Q3 benchmark. How is that possible?
Ok, i only got an Athlon 1.3 GHz and a Gf 4, but their pc was not THAT much better.
When i put a single poly on the screen i get 71 FPS (V-Sync disabled ! 100 sure !). When i rotate, so that the poly vanishes from the screen, i get around 1000 FPS.
Well, the Q3 engine does A LOT more than only showing a single poly. So how should it be possible, that anyone gets 400 FPS?
I really donīt get this. I can render around 8000 triangles diffuse lit, with bumpmapping, specular lighting, multisampling, trilinear filtering, bla bla bla at a speed of 47 FPS (1024*768*32). But i cannot display a single poly with more than 70 FPS? And id can? Does my app speed up, when i register as a developer on nVidias homepage?
Iīm frustrated.
Jan.
I just read an article, which claims, that they got 400 FPS in their Q3 benchmark. How is that possible?
Ok, i only got an Athlon 1.3 GHz and a Gf 4, but their pc was not THAT much better.
When i put a single poly on the screen i get 71 FPS (V-Sync disabled ! 100 sure !). When i rotate, so that the poly vanishes from the screen, i get around 1000 FPS.
Well, the Q3 engine does A LOT more than only showing a single poly. So how should it be possible, that anyone gets 400 FPS?
I really donīt get this. I can render around 8000 triangles diffuse lit, with bumpmapping, specular lighting, multisampling, trilinear filtering, bla bla bla at a speed of 47 FPS (1024*768*32). But i cannot display a single poly with more than 70 FPS? And id can? Does my app speed up, when i register as a developer on nVidias homepage?
Iīm frustrated.
Jan.