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View Full Version : Any good Mapfileformat ?



stryx
03-23-2002, 03:03 PM
Hi, I'm coding an OpenGL Engine and for now, it works good (for 3 days work).

Now it's time to include something like Mapfiles to test some features.

What Mapfileformat do you use ?

or

What easy to read Mapfileformats are there that have an useful editor ?

Thanks for you answer,

StryX

zeckensack
03-24-2002, 07:12 AM
The Quake3 BSP format is nice though not that simple to parse. But you can get good editors and tools for it.

Unofficial specs are here (http://graphics.stanford.edu/~kekoa/q3/) , look out for Q3Radiant or GtkRadiant as editors, or simply hit planetquake and look for something like 'mapping tools' or so.

stryx
03-24-2002, 07:35 AM
Yeah, I thought of that, but I haven't found the specs. I'm a hobby-quake player and newbie map designer http://www.opengl.org/discussion_boards/ubb/wink.gif


Thank you.


PS: Nice to meet someone from Germany http://www.opengl.org/discussion_boards/ubb/smile.gif

DFrey
03-24-2002, 10:04 AM
The easiest map file format I can think of is ASE files. Many 3D modelling programs can export ASE files.